DISHONORED: KNIFE OF DUNWALL
DISHONORED: KNIFE OF DUNWALL
Senior Level Designer
Designed the Rothwild Whaling mission from concept to completion
Blocked out the Slaughterhouse map.
Created mission flow and alternate/side objectives.
Made loot and discovery pass.
Maintained discovery/combat/story rhythm.
Generated the characters, their motives and relationships.
Developed a new enemy type (Butchers).
Wrote dialog, audiographs, books and notes.
WRITING SAMPLE FOR DISHONORED
Drunken BUNDRY ROTHWILD speaks into the microphone of aa audiograph.
What a sad song the old behemoth sings. It looks right at me when I sit here to have my nightcap. Yes, look at me. A fly next to you, but I am your master, ain’t I? (drink) Killed a hundred of your kind, and I’ll kill a thousand more before I’m done. Drain you then feed you to my butchers. My lovely butchers, sculpting stinking whale flesh into pure profit. The mournful cries of the whales don’t touch that lot… no sir. They don’t have hearts, I think. But by the Outsider I think I still have a small one, shriveled and blackened as it may be. Yes, sing me a lullaby while I have another drink. Sing to me. Sing…
Making use of the gray box in early stages, indicating alternate travel paths for implementation by level architects.
Inclusion of vents/pipes allows Corvo to stealth over the heads of patrolling guards.
With the Blink power, Corvo can get high above patrolling guards and find an alternate entrance to the next section.
Low Road A tunnel from the whale viscera pit to other parts of the building, so Corvo can avoid travel across open floors.
Flowgraph of mission objectives and how they relate to each other. Blocked out here before implementation in the engine.